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Old Jan 09, 2010, 02:48 AM // 02:48   #1
mf2
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Default W/N Build tips/critique

I want to try a W/N build that can hopefully solo. I only did a partial skill build since I am new to the W class, but am open to suggestions. Build would be 10 Strength, 11 Swordsmanship, 6 tactics, 8 Curses (without runes/upgrades).

I only have prophecies and nightfall, so EOTN and Factions skills arent options.

Mark of Pain - Hundred Blades - Riposte - Flail - Healing Signet - Parasitic Bond - Plague Sending

The basic idea would be to slap MoP on a guy that hopefully is pretty close to 1 or more bad guys, fire off hundred blades, and after another swing or two I can use flail and really try and take advantage of that MoP. Plague sending will be nice to get rid of any blindness, etc. and the parasitic bond is just a fire and forget deal that will heal me after a bit without thinking about it. There's still one skill open, I have considered deadly riposte as well as "to the limit" and "for great justice". I think all 3 would be useful, but am open to other ideas as well - another thought was distracting blow, just as an interrupt. generally having an interrupt is a good idea from my experience.

I haven't used riposte before but i am assuming if u get attacked while its on, if u retaliate, it gives u an adrenaline 'point'.

sorry if i dont point out where specifically i want to solo, but since i am new to trying it, i wouldn't know where to begin anyway, so hopefully some people know where a build similar to this might do well.
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Old Jan 09, 2010, 05:29 AM // 05:29   #2
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Warrior's cunning would keep your enemies from blocking but the cooldown limits its uses.

You could also add Shadow of Fear or Suffering to keep them from attacking you or do more damage.
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Old Jan 09, 2010, 06:32 AM // 06:32   #3
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Quote:
Originally Posted by mf2 View Post
I haven't used riposte before but i am assuming if u get attacked while its on, if u retaliate, it gives u an adrenaline 'point'.
Wrong. Read the description. You don't hit the person who triggers it, they just take damage, thus no strike of adrenaline.

PS: A strike and a point of adrenaline are two different measures. Iirc 25 points = 1 strike.
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Old Jan 09, 2010, 07:54 AM // 07:54   #4
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Mark of Pain
Hundred Blades
Flail

Everything else is basically unimportant.

Sever artery
Gash
Sun and Moon slash
Rez

Plz don't bother with junk like plague sending, riposte, parasitic bond, it will only take up space on your build.

Last edited by Lux Aeterna; Jan 09, 2010 at 07:57 AM // 07:57..
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Old Jan 09, 2010, 03:25 PM // 15:25   #5
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Guild: The Lost Souls Of Jugdement [KJCD]
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If you plan to use this build for farming (at least i suppose that's what you mean by solo) you'll require more defense and healing imo: healing signet gives -40ar while using it and parasitic bond will drain your energy fast and is very conditional. For defense I'm afraid riposte won't be enough (depends on the area you plan to farm though), you could add something like dolyak signet/wary stance/bonetti's defense/etc. Also, Whirlwind Attack synergises good with HB, might require to take FGJ! for better result though. About the blind: don't bother to take something to remove it, just don't solo in areas where it's common :P
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Old Jan 09, 2010, 04:58 PM // 16:58   #6
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Quote:
Originally Posted by Yasmine View Post
If you plan to use this build for farming (at least i suppose that's what you mean by solo) you'll require more defense and healing imo: healing signet gives -40ar while using it and parasitic bond will drain your energy fast and is very conditional. For defense I'm afraid riposte won't be enough (depends on the area you plan to farm though), you could add something like dolyak signet/wary stance/bonetti's defense/etc. Also, Whirlwind Attack synergises good with HB, might require to take FGJ! for better result though. About the blind: don't bother to take something to remove it, just don't solo in areas where it's common :P
yeah i've noticed that about healing signet. u use it to heal, during which u take a walloping lol. the only reason i didnt use dolyak is cuz i wasn't big on the movement penalty. i thought about whirlwind attack and bonetti's as well, so i guess i was at least on the right track. as for plague sending, i figure almost everywhere there's a chance to get hit with SOME condition, so since i had some space for skills i figured it couldnt hurt to bring along.
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Old Jan 09, 2010, 05:16 PM // 17:16   #7
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Quote:
Originally Posted by mf2 View Post
yeah i've noticed that about healing signet. u use it to heal, during which u take a walloping lol. the only reason i didnt use dolyak is cuz i wasn't big on the movement penalty. i thought about whirlwind attack and bonetti's as well, so i guess i was at least on the right track. as for plague sending, i figure almost everywhere there's a chance to get hit with SOME condition, so since i had some space for skills i figured it couldnt hurt to bring along.
The downside with bonetti is that it requires 8 adrenaline, i.e. you might have problems surviving before you can use it, it ends when you use a skill - the only gain will be the energy (which might or might not be helpful/necessary depending on the build) and is a stance. Plague sending has 10% health sacrifice, that might hurt you more then the condition itself.

Last edited by Yasmine; Jan 09, 2010 at 05:27 PM // 17:27..
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